#include <stdlib.h>
#include <stdio.h>
struct Node
{
int data;
struct Node *next;
};
struct Node *Head = NULL, *Last = NULL;
void createNode()
{
struct Node *newNode = (struct Node *)malloc(sizeof(struct Node));
printf("\n Enter Data");
scanf("%d", &newNode->data); // Since We Are Using Pointers
newNode->next = NULL;
if (Head == NULL)
{
Head = newNode;
Last = newNode;
}
else
{
Last->next = newNode;
Last = newNode;
}
}
void displayList()
{
struct Node *newNode = Head; // Copying Address Of Head To newNode, Cause Head Pointer Should Not Be Changed
while (newNode != NULL)
{
printf("\n%d ", newNode->data);
newNode = newNode->next;
}
}
void deleteNode()
{
if (Head == NULL)
{
printf("\nList is Empty");
return;
}
struct Node *temp = Head;
Head = Head->next;
free(temp);
if (Head == NULL)
{
Last = NULL; // If The List Becomes Empty
}
}
int main()
{
int choice;
while (1)
{
printf("\n\n1. Create Node\n2. Display List\n3. Delete Node\n4. Exit\n");
printf("Enter Your Choice: ");
scanf("%d", &choice);
switch (choice)
{
case 1:
createNode();
break;
case 2:
displayList();
break;
case 3:
deleteNode();
break;
case 4:
exit(0);
default:
printf("\nInvalid Choice");
}
}
return 0;
}